I think we need to focus on the big picture, if you are putting that much time into a game..what about your real crops at home? We need to care just as much about our outer and inner. Check out the game Karma Kingdom in the next few weeks, the message is wonderful and the advice is simple. It's similar to Farmville but with a more spiritual aspect to it. can't wait!
I think it has something to do with the marketing prowess the facebook games have provided marketers. Thanks for sharing this information. Anyways, just in case you guys are into racing, we just made a beta racing game, wonder if you guys can check it out and gives us a feedback about it. Here's the link http://www.streetrally.com/. Thanks.
this game is alwasy a big issue but dnt know why people is so much desperate for this game
For players like Cheri, you can always just buy a strategy guide for about a third less coin and dominate the game without having to "run out of a meeting". fbgametricks.com has em, go there now.
Who would waste real time on a fake farm....or a fake job...LOL
Videogame developers have known for a long time that even simple social features like leader boards and chat tap into people’s natural desires for status and recognition, not to mention the basic urge to socialize around entertainment. If games can work on social networks, why not on video portals too? That's what we're aiming to do with the website www.veoh.com, which we just acquired. Online entertainment is becoming the dominant choice for youth, particularly in developing countries (A 2008 study [http://ht.ly/1Oloi] by China Youth Daily found that 80% of Asian teens listed the Internet as their primary source for entertainment consumption.). From our perspective, video is the most sticky form of entertainment, as users will come back to video content their entire lives, whereas they churn off of games in a matter of months. The success of Farmville and many other online social games has shown that consumers have a tremendous appetite to interact via social features with friends and to bring key elements of games to all aspects of their lives.
Jon Goldman, CEO Qlipso www.qlipso.com
First we sow the seed, nature grows the seed and then we eat the seed
I'm going to write a game that features virtual nose-picking. Should be a hit.
Was a good game in it's time.
SimAnt was better. I just wonder when a remake will be made of either without having to play on Facebook.
Note to Offerpal about the USPS: they have investigators that police, with police powers, mail fraud. For decades people have offered scams through the mail, but unlike the Internet, mail based scams eventually get shutdown and indictments issued.
I am very skeptical that the Facebook games companies will rewrite their websites to work on iPad. First of all, they would need to use HTML5, which is not supported on half of the browsers on the internet and doesn't even work very well on the iPad itself (check it on youtube). That technology is very young and unproven, while Flash is raking in the dough and arguably was the technology that created and is sustaining this boom in social games in the first place. It's not exactly washed up. Second, Steve Jobs addresses Flash games in his rant: http://www.apple.com/hotnew... , where he says "Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free." If he thought HTML5 was going to replace Flash games, he would have said so. Instead, he says, basically, stop playing Farmville, you can waste your time on OTHER games in my store (ka-ching, that's the "most" word). My guess that instead of re-inventing the wheel, the zynga folks would, if they do anything, make a dedicated App for the iFolks like Netflix did (it's nice to be treated special) and leave the website alone. Also, I have nothing against HTML5 - I think its cool and open and I hope it succeeds, but I bristle at trashing Flash just to jump on the Apple bandwagon. A counter-example is Google yesterday, where they are pushing HTML5 like gangbusters, but ALSO supporting Flash, with the cooperation of Adobe, so that older browsers and new alike can all participate in the web. That is social and admirable and a refreshing contrast to Apple's blatant attacks on Adobe, calling them 'lazy' and denigrating their tech. Why the hostility? Adobe still has to prove that Flash (and Farmville) can run decently on Android, but give them a chance. What's the harm?
I don't think there is any question as to weather a person that pays real money for virtual bobbles is a fool.
@ wabigbear I don't remember Zynga ever calling themselves a charity, they didn't have to give any money to Haiti. Did you raise $1.5 million?
The day that the iPad was available in the Apple stores I went in and was looking at one and one of the store agents very nicely asked me if I needed any help, I said, "no" but, I do have 1 question.
Since "Flash" isn't allowed on the iPad, how will I be able to play games on Facebook which you need Flash? She told me that Facebook and a lot of other companies, were going to be converting over VERY SOON so that the iPad users would be able to play the games on FB and other websites too.
Zynga loves to brag about the money they raised for Haiti, but they neglect to mention the large cut they keep for themselves. It's infered that every dime is Haiti bound - it's not, they take a larger cut off the top than most charities do.
They now seem to have sped up their promotions featuring bonus items that cost more...barely are we finished with one 'event' than there's yet another announced, each one for a 'limited time only'. Most of the people I know who play it say the same thing...it's addictive but people are genuinely tiring of the addiction. I think Zynga is going to be hurting once the next 'big thing' comes along and gives people a reason to walk away.
slightly off topic, but in trying to add my two cents worth, i found that firfox was unable to communicate with wired, to the extent that i had to fall back to ie to add the message!
Having not played for a day or two, I may have over reacted the opposite way. I got back to the game, found everything dead, and promptyly removed the game from my page! This and other games like it, have made me decide not to bother to play any games on fb, because they rule your life, in dictating when you must be back to keep thing going!
I wish I could get away with selling pixels.
It's not the iPad/iPhone are horrible tech. It's that they are average tech. And they market to an average consumer. They slap a nice interface on technology that is a few years old, limit what it can do while making it seem open, and call it "revolutionary".
Anyone with more than a few ounces of tech savvy knows, but there are a lot of people that have just enough technical knowledge to be dangerous in the realm of real tech. Those people overpay for toys. A lot.
the masses love their opiates...
the capitalists love the masses...
I call it magic, when real money turns into virtual goods!
"Whatever Zynga’s doing, it’s working"
Yeah, big mystery. Zynga's amazing secret is that they ripped off the exact "look and feel" of Farm Town, and they aggressively advertise on MySpace and Facebook
No, I'm not talking about taking the IDEA of a farming game. As gamers, we all know that was popularized by Harvest Moon on the SNES. I'm talking about the look and feel, the exact elements of the design. They stole every little detail of its appearance from Farm Town, and they continually dump their money back into their highly spammy social games
I wouldn't bother sullying my iDevice with that ilk.