Marvel premiered a new trailer for the Inhumans TV show today, providing another look at the anticipated superhero TV show. Adding on to the first trailer in June, this one shows more of the family of superhero beings, including a giant teleporting dog named Lockjaw.
The new trailer premiered at San Diego Comic-Con today and can be seen below.
The first episode of Inhumans premieres in theaters on September 1, with the rest of the series continuing on ABC starting on September 29.
Anson Mount stars as Black Bolt, with Iwan Rheon as Maximus, Serinda Swan as Medusa, Eme Ikwuakor as Gorgon, Isabelle Cornish as Crystal, and Ken Leung as Karnak.
The Inhumans were created by Stan Lee and Jack Kirby and first appeared in a 1965 issue of Fantastic Four. Their first self-titled comic line ran from 1975 to 1977, and they have subsequently appeared in a variety of limited and ongoing series over the past four decades.
The premise is provocative, for sure, and the announcement of the show hasn't been without its critics. Now, showrunners D.B. Weiss and David Benioff, along with husband-and-wife producers/writers Nichelle Tramble Spellman and Malcolm Spellman, have responded.
"We haven't written any scripts yet," he said. "We don't have an outline yet. We don't even have character names," he said. "So everything is brand new and nothing's been written. I guess that's what was a little bit surprising about some of the outrage. It's just a little premature. You know, we might f**k it up. But we haven't yet."
Malcom Spellman added, "This is not a world in which the entire country is enslaved. Slavery is in one half of the country. And the North is the North. ... the imagery should be no whips and no plantations."
Nichelle Spellman said she understands the concerns some people might have about a show like Confederate, but she says people should wait to see the final product.
"The concern is real. But I think that the four of us are very thoughtful, very serious, and not flip about what we are getting into in any way. What I've done in the past, what Malcolm has done in the past, what the D.B.s have done in the past, proves that," she said. "So I would have loved an opportunity for the conversation to start once the show was on the air."
Malcolm Spellman went on to talk about why it's difficult to have a constructive conversation about a subject like this these days.
"There's a new emerging group of black filmmakers, right? And we have a good standing there with our peers," he said. "But there's no connective tissue between us and what's coming out in the media. I don't know that we can change anyone's mind… but what people have to understand is, and what we are obligated to repeat in every interview is: We've got black aunties. We've got black nephews, uncles. Black parents and black grandparents. We deal with them every single day.
"We deal with the struggle every single day. And people don't have to get on board with what we're doing based on a press release. But when they're writing about us, and commenting about us, they should be mindful of the fact that there are no sell-outs involved in this show. Me and Nichelle are not props being used to protect someone else. We are people who feel a need to address issues the same way they do, and they should at least humanise the other end of those tweets and articles. You know what I'm saying?"
You can and should read the full interview here at Vulture.
Benioff and Weiss will serve as writers and showrunners on Confederate. It currently has no premiere date, but with Season 8 of Game of Thrones yet to even start production, don't expect it for at least a couple of years. There are also several Game of Thrones spinoffs in the works, but Benioff and Weiss will not be heavily involved in these.
[UPDATE] The eShop issues appear to be resolved and the store is now working normally.
The original story is below.
It looks like the Nintendo Switch's eShop is having some issues right now, as people are reporting that they cannot access the store. It's unfortunate timing, as Splatoon 2 launches today. Attempts to log into the eShop return the error code 2811-7504.
GameSpot was unable to log into the eShop from a US account, though we were able to sign in with no issue from an Australian account. As usual, your mileage may vary, but what seems clear is that there is some issue affecting at least a portion of players.
Splatoon 2 launched today, July 21, exclusively for Switch. GameSpot's review scored the game an 8/10. Reviewer Kallie Plagge said, "If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in."
We will update this post with more details on the eShop issues as they become available.
Are you experiencing this problem? Let us know in the comments below!
The beloved '90s animated TV show Rocko's Modern Life is coming back as a movie called Rocko's Modern Life: Static Cling. The first trailer for the movie aired today at San Diego Comic-Con, and it shows Rocko, Heffer, and Filburt struggling to make sense of the modern world. Among other things, the trailer pokes fun at Apple and its products. The characters talk about competing to have the latest "oPhone," and a billboard for an "oWatch" can be seen. The tagline is "Look like a tool!" Enjoy the trailer below:
Rocko's Modern Life creator Joe Murray told Motherboard (via Pedestrian) that the new movie is set in modern day. As for where they've been for the past 20 years, Murray said Rocko and his pals have been drifting through space.
"My work has always been to poke fun at where we are and hold up a mirror to where we are and see the insanity of it," Murray told the site. "Some of the things that we're doing is just insane."
Static Cling airs on Nickelodeon in 2018. The TV movie features the same voice actors as the original show, including Carlos Alazraqui as Rocko, Tom Kenny as Heffer, and Doug Lawrence as Filburt.
"Rocko's Modern Life: Static Cling brings the characters back to Earth after being lost in outer space since 1996," reads a line from the movie's description. "Rocko has trouble accepting this 21st century modern life, while Heffer and Filburt embrace every aspect of new technology, social media and the endless diversity of food trucks. Rocko whole-heartedly believes that his nostalgia for the past can save him from the tortures of the modern world."
Rocko's Modern Life originally ran for four seasons, from 1993-1996.
Nickelodeo is also producing TV movies for some of its other classic shows, including Hey Arnold: The Jungle Movie and Invader Zim.
A new map is available for Battlefield 1 right now, though you may have to pay to get it. The new map, Prise de Tahure, is available for people who own the the Premium Pass or the They Shall Not Pass expansion individually. Another way to play the map is by joining the squad of a player who owners the Premium Pass; this is called the Premium Friends service.
Also going on right now (July 20-27) is Battlefield 1's first Premium Trials event. This lets everyone who owns the base version of Battlefield 1 play all of the Premium Pass maps at no extra cost. This includes They Shall Not Pass' six maps, the Frontlines mode, and more. You can also play the just-released Prise de Tahure map.
One thing to bear in mind is that you won't earn XP from expansion pass maps unless you own the Premium Pass or They Shall Not Pass.
Prise de Tahure is set in the region of Champagne-Ardennes, and you can play as either the French or German. Every game mode (except Operations), along with all the weapons and vehicle are supported on the map.You can read more about the Prise de Tahur map here and Premium Friends service here. In other news, here's a silly video of DICE LA developers trying to pronounce Prise de Tahur:
Battlefield 1, which came out last October, will join the EA and Origin Access free game Vaults later this year. Launch dates were not announced, but additions to the Vault are typically permanent, so you'll have plenty of time with the games once they're added.
The Destiny 2 beta is going on right now for PlayStation 4 and Xbox One. It wraps up on July 23, and now Bungie has discussed the purpose and importance of the testing period. In Bungie's latest weekly blog post, producer Jared Berbach said the beta has already been "amazingly helpful" for the development team.
"The analogy I always give is that the beta is the plow on the front of the train that blasts all the snow off the tracks to clear our path," Berbach explained. "We had many updates to the original, but Destiny 2 is a brand-new game using brand new technology in order to deliver an awesome experience. This new technology needs a lot of testing."
Berbach added: "This testing ultimately helps us validate that our new server model is working as we thought it would, and at the quality and scale we had hoped. It helps us evaluate our new tech advancements, including enhancements you'll understand more fully when you play the full game. Ultimately, it paves the way for us to have a much smoother launch."
Also in the blog post, beta design lead Rob Engeln said another major purpose of the Destiny 2 beta is to, of course, gather feedback about gameplay and balance. He clarified that the version of Destiny 2 that this beta is based on is actually "months old," so the feedback players send in is more about validating choices that were already made.
One example of this is the scarcity of ammo, particularly power ammo, in PvE.
"In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal," Engeln said. "Other areas where we've made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants."
Since the Destiny 2 beta is still going on, Bungie isn't ready just yet to talk about the "full suite of statistics," but it sounds like those details will come later.
"This grand experiment is ongoing, and we're tracking every data-point and forum thread," Bungie said.
The Destiny 2 beta opens to everyone on PS4 and Xbox One on July 21. For everyone, the beta wraps up on July 23, so play now while you still can!
How are you finding the Destiny 2 beta? Let us know in the comments below!
In the open beta, you can try out Quickmatch and online co-op, with support for 1v1 and 3v3. There are two teams, France and Brazil, and one stadium: Neu Sonne Arena. Weather options include rain and fine. Another thing to note about the open beta is that PlayStation Plus is not required but Xbox Live Gold is.
The PES 2018 online beta is available until July 31, so play now while you can. You can download it right now using the links below:
PES 2018 will launch on September 14, 2017. Publisher Konami is promising new ball control as well as "true-to-life" lighting and other new features and effects.
Those that preorder the digital FC Barcelona Special Edition of the game on will get "additional content at launch: including 1,000 myClub coins and 5 myClub player agents" this will net you a UEFA Champions League player, as well as a top club and Legend player from FC Barcelona."
Netflix has released a new trailer for the intriguing-looking "action-thriller" Bright, which stars Will Smith and Joel Edgerton as cops--human and orc, respectively.
Bright is directed by David Ayer, who made Suicide Squad and Fury. It's set in an alternate present-day where humans and non-humans live and work together. Smith's character, Ward, and Edgerton's, Jakoby, go out on a regular patrol only to find that they got a lot more than they bargained for. A lot more.
"Battling both their own personal differences as well as an onslaught of enemies, they must work together to protect a deadly, thought-to-be-forgotten relic, which in the wrong hands could destroy everything," reads a line from the movie's description.
Bright also stars Noomi Rapace, Lucy Fry, Edgar Ramirez, and Margaret Cho. It was written by Max Landis (Chronicle, American Ultra) and debuts on Netflix on December 22.
The NPD Group today released US video game sales data for June 2017, covering both games and hardware. Bandai Namco's fighting game Tekken 7 was June's best-selling game. May's top-seller, Injustice 2, dropped down just one spot to No. 2. Rounding out the top five for June were Grand Theft Auto V, Crash Bandicoot N. Sane Trilogy, and Arms.
Separately, Activision announced on its own today that the N. Sane Trilogy was the best-selling physical game worldwide for June.
With Injustice 2 topping the charts in May and Tekken 7 in June, it's now two months in a row that a fighting game has come out on top. Another notable takeaway is that the N. Sane Trilogy charted so high (No. 4), despite only being available for two days in June. It's the first game in the series to land in the top five since Crash Bandicoot: Warped back in 1998.
Year-to-date, the best-selling game in the US continues to be Ghost Recon: Wildlands. Its publisher, Ubisoft, remains the leader in terms of total revenue so far in 2017.
Total game sales for June in the US rose 1 percent to $375 million.
In terms of hardware sales, Sony's PS4 was again the top-selling platform of the month in the US. You can see our full report on US hardware sales here.
June 2017 Top 10 Games (All Platforms)
*Titles marked with an asterisk do not include digital sales*
The news comes by way of the US report from the NPD group. According to the report, PS4 sales were driven by the release of the gold PS4 Slim console with a 1 TB hard drive. As is usual, we didn't get sales numbers. However, in spite of not selling the most out of the consoles, the Switch has still sold a substantial number of units this year.
Hardware sales were strong in June 2017 compared with June 2016, up 27 percent. Year-to-date sales are up 19 percent over last year, totaling $1.4 billion. The increase in sales is due primarily to the release of the Switch earlier this year.
Total sales for the month reached $765 million, which is an increase of 7 percent year-over-year. Every category except accessories saw an increase in spending during June.
It's been several months since the Xbox One has reached the top of the charts, but that could change this year. The Xbox One X, a much more powerful version of the console, launches on November 7 and may buoy sales for the console, just like the PS4 Pro did for PS4 last year.
You can check out the top ten best-selling games of June 2017 here.
Ark: Survival Evolved has been available in some form for two years now, and it's been wildly, consistently popular. It's sold many millions of copies. The game's full version launches in August for Xbox One, PlayStation 4, and PC.
Ahead of that, GameSpot is speaking to Jesse Rapczak, the art director and co-creative director at developer Studio Wildcard, which he co-founded. This is a rare opportunity to speak with one of the higher-ups at the studio who helps guide the direction of the hit dinosaur action game.
We're trying something new for GameSpot with this interview. We want YOU to submit questions about Ark for Rapczak. Post them in the comments, and we'll select some to put directly to Rapczak. Ask whatever you want, but there is no guarantee that your question will be selected. We'll choose them based on newsworthiness, originality, humour, and other criteria. Go ahead! We're cutting off questions on Friday, July 21, so ask away!
Ark: Survival Evolved has been available via Early Access for two years. The game is getting a physical release on August 8 and will retail for $60. That is also true for the Steam version, which doubled in price recently to match that of the upcoming physical release. In addition to the standard edition, Ark will be released in an Explorer's Edition, which includes a season pass for $100, and a Limited Collector's Edition that comes with a number of physical extras for $160.
For the latest news on Ark: Survival Evolved, be sure to check out our complete game coverage.
Microsoft today reported earnings for its fiscal Q4 ended June 30. Microsoft is a giant company with many divisions, one of which of course is Xbox, which exists inside of Microsoft's "More Personal Computing" business unit that also covers phones and tablets.
Revenue in this segment was $8.8 billion, which is down 2 percent year-over-year. The decrease was attributed primarily to lower revenue from phones. Gaming revenue specifically jumped 3 percent, or $44 million, to $1.65 billion, Microsoft said, noting that "strength in Xbox software and services offset lower hardware revenue."
Xbox software and services revenue rose 11 percent due to more Xbox Live sales. Xbox hardware revenue was a different story, however, as it dropped 29 percent. The downturn was attributed to lower prices and fewer consoles sold.
Xbox Live had 53 million active users for the period, up from 49 million during the same quarter last year. This figure covers users across console, PC, and phone.
Across all of Microsoft's divisions, the company posted total revenue of $23.3 billion, while profit came in at a massive $6.5 billion. You can read Microsoft's full earnings report here.
The next big hardware release for Microsoft is the Xbox One X, which launches in November.
Microsoft's 16-year-old operating system, Windows XP, will no longer run games from the Blizzard app starting in October this year. The same goes for the less-popular Windows Vista. This move particularly affects World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm.
Blizzard's games have a reputation of running well on low-spec PCs, but the operating system is one area XP users will have to upgrade to continue playing these games. The relatively new Overwatch didn't have XP or Vista support to begin with, and the upcoming StarCraft Remastered won't either. But Windows XP had a run unlike any other modern operating system; having released in 2001, about 7% of desktop systems still use the OS according to Net Market Share.
The following statement was made by Blizzard community manager Nate Valenta on Battle.net:
"Starting in October of this year, we will begin the process of ending support for Windows XP and Windows Vista in World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm.
"Microsoft ceased mainstream support for these versions of Windows in 2009 and 2012, respectively, but since a decent portion of our audience was still using them at the time, we continued supporting them. However, there have been three major Windows releases since Vista, and at this point, the vast majority of our audience has upgraded to one of the newer versions.
"The games will not run on these older operating systems once they are no longer supported, so we encourage any players who are still using one of the older OSes to upgrade to a newer version. We’ll be rolling out this change on a staggered schedule, and will post further notices as we get closer to making the change for each game."
Amazon Prime Day may have ended, but you still have a chance to pick up some games at a discount. Best Buy is having its own online sale this month, and it offers a big selection of discounts on some great titles for PlayStation 4, Xbox One, PC, and Switch.
The "Black Friday in July" sale kicks off in earnest tomorrow, July 21, but My Best Buy members can get early access to its deals until 10 PM PT/1 AM ET tonight. All you need to do to view the deals is sign up for a free account on Best Buy's website. The sale encompasses a big selection of games and accessories. We've rounded up some of the best game deals below. Please be aware that you'll need to be signed in to your My Best Buy account to view the sale prices, and Gamers Club Unlocked members can get an additional 20% off.
Additionally, you can pick up a PSVR headset for $350, while New 3DS XL retails for $175 during the sale. Select 3DS titles are also buy one, get one 50% off, and these include some of the handheld's best releases, such as Super Mario 3D Land, Pokemon Sun and Moon, Kirby: Planet Robobot, Dragon Quest VIII, and more. You can find the full list of 3DS games on offer here. You can also see the full list of items on discount during the Black Friday in July sale here.
Call of Duty: WWII's Nazi Zombies mode was officially unveiled today, and coinciding with the reveal, Activision announced a preorder bonus for the game. If you reserve a copy, you'll receive an absurd weapon camo to be used in the Zombies mode.
The Nazi Zombies Camo, as it's aptly called, looks insane. It's an animated skin that basically looks like purple electric bolts running all over the gun. You can see a GIF of it below.
If you're concerned about a neon purple plasma globe camouflage ruining the historical accuracy of a game set during World War II, developer Sledgehammer Games is thankfully restricting its use to the Zombies mode.
Just like previous Call of Duty Zombies modes, Call of Duty: WWII's will be a cooperative gametype with an overarching narrative. David Tennant (Dr. Who), Elodie Young (Daredevil), Udo Kier (Blade), Kathryn Winnick (Vikings), and Ving Rhames (Pulp Fiction) make up the Zombies story's cast.
Activision says that Nazi Zombies "transports players into a labyrinth of chilling occult Nazi zombies experiments, and monstrous creations set mythically in World War II. The story unfolds as an international team peels back the vile layers of a malevolent plot masterminded by the Axis powers to harness unimaginable occult forces and create an invincible undead army." You can read more about it here.
The list of confirmed characters on the Marvel vs. Capcom: Infinite roster has grown quite substantially today. As part of the Marvel Games panel at San Diego Comic-Con, a total of four more characters have been announced.
These new additions focus on returning characters for the series. On the Capcom side, there's Nemesis (Resident Evil), Mike Haggar (Final Fight), and Frank West (Dead Rising). Marvel's newly confirmed character is Spider-Man.
All four characters were quickly shown in action at the panel, along with another look at the recently announced Gamora. You can check out a new trailer showcasing them all above; while brief, it does give you some sense of how each one will operate. This is off-screen footage from the Comic-Con panel, but we'll update this story when the trailer officially makes its way online.
There are now more than two dozen characters confirmed for the Marvel vs. Capcom: Infinite roster. The game arrives for PS4, Xbox One, and PC on September 19. You can read more about the game in our extensive interview about picking characters and fixing Chun-Li's face.
Alongside news regarding the return of a long-lost Crash Bandicoot level, Activision today shared some surprising news about the recently released N. Sane Trilogy. According to the publisher, it was the top-selling physical console game worldwide in the month of June.
What makes that impressive, aside from the apparent strong demonstration of nostalgia for Crash, is when N. Sane Trilogy was released. It launched on June 30, giving it only two days on store shelves during the reporting period to make it to the No. 1 spot. This is according to data compiled by the NPD Group, GfK, GSD, and Activision Blizzard's own internal estimates.
June was a month devoid of many big releases, but it's still a notable accomplishment. The game has routinely topped the UK and Australia/New Zealand sales charts since its launch, and it made a strong showing on the PlayStation Store sales charts. This all bodes well for those hoping to see more Crash in the future, a possibility which Activision has not ruled out.
The other major Crash news today is in regards to the level Stormy Ascent, a super-tough stage that was cut from the original Crash Bandicoot. As part of a new N. Sane Trilogy DLC pack, the level is now playable in an official capacity for the first time. The DLC is available for free for the next 30 days, after which point it will cost $3. You can read more about it in our interview with developer Vicarious Visions.
The NPD Group will be releasing its monthly US sales report for June later today, which should provide us with more insight into how Crash (and the industry overall) performed last month.
There's a new Titanfall game on the horizon, but it's not what you'd expect. Titanfall: Assault, a strategy game for mobile devices, was first announced back in May, but at that point the studio didn't share much about it. Today developer Particle City revealed new details and shared that it's coming later this year.
Particle City describes it as a "head-to-head action strategy game," which essentially means that it's an RTS centered around competitive multiplayer. You take control of a squad of Pilots and Titans, bolstered by temporary perks from Burn Cards and AI-controlled Grunts, and take on other players.
The developer is trying to make it feel like a Titanfall game, so it'll have a lot of elements from the main series. For example, its first mode is essentially Hardpoint--a territory control mode where you compete to capture and hold areas called Hardpoints. The first player to reach 100 points by holding Hardpoints or to destroy the other player's base wins.
Just like in the main series, the maps will feature different ways to interact with the environment. There'll be ziplines for Pilots and destructible areas that open new paths for Titans.
In addition, there are several different classes of Pilots to choose from. The Sim Ninja, for instance, is equipped with a sword; the Boomer has an Archer rocket launcher; and the Grunt Captain summons Shield Grunts when he captures Hardpoints. Titan classes from the main Titanfall games will also be featured in the game.
You can read more over at the blog post on Respawn's website. There's no exact release date yet, but the developer stated that it'll come to iPhone, iPad, and Android devices sometime this year.
For a while it looked like the sequel to Pacific Rim might not happen at all, but it finally went into production late last year and is set to hit theaters next February. The first teaser for Pacific Rim: Uprising has been released--it takes the form of a fake recruitment advert for Jaegar pilots, and features an appearance from star John Boyega--check it out above. A viral site has also been created to accompany the teaser, which you can see at gojaeger.com.
Pacific Rim: Uprising hits theaters on February 23, 2018. It's directed by former Daredevil showrunner Steven S. DeKnight and also stars Scott Eastwood, Zhang Jin, Cailee Spaeny, and Jing Tian.
The film has seen a troubled development over the years, with original director Guillermo Del Toro ultimately handing the reins over to DeKnight, but remaining on board as a producer. In April, Del Toro spoke about working with DeKnight, and explained that he was a hands-off producer.
"It was such a great choice. I mean, I love [DeKnight], love what he does. I think he's really brilliant," Del Toro told Indiewire. "He's making it his own. I'm not breathing over his shoulder saying, 'What are you doing? What are you doing?' He's doing things differently and I like that.
"When I produce I try to produce the way I would like to be produced. I say to everyone I produce, 'If you need me I will be there 100% all the time. If you don't need me, I'm not there. You show me the cut then we'll start interacting.'"
In related news, the first trailer for Del Toro's new movie was released this week. It's a fantasy drama titled The Shape of Water--check it out here.
Echo Arena uses room-scale VR, so you have a lot of freedom of movement in the game. You can move by grabbing objects and throwing yourself off them, by using your exosuit's main jets, or by using the more deliberate, directional jets on your suit's gloves.
The goal is to grab a disc and score it in the other team's goal; you have the ability, however, to punch opposing players. This stuns them for a few seconds and forces them to drop the disk, if they have it.
We were able to check the game out at E3 2017 and came away enthusiastic. It's a great example of how VR can make competitive multiplayer even better, and it's the one of the first games that actually feels like a real sport.
Alongside Echo Arena, there's also a narrative, single-player game in the same universe that launches today. Called Lone Echo, it's somewhat similar to Adr1ft. According to a press release, "It tells the single-player story of a cybernetic AI stationed on a mining station in the outer rings of Saturn working to solve a deadly deep-space mystery." Lone Echo costs $40, and it's also exclusive to the Rift.
What is the Xbox One X? Formerly code-named Project Scorpio, the Xbox One X is a significantly more powerful version of Microsoft's Xbox One console that's capable of offering 4K support and higher fidelity graphics.
What are the Xbox One X specs?
CPU: x86-64 2.3GHz 8-core AMD custom CPU
GPU: 6 TFLOPS, AMD Radeon-based graphics clocked at 1172MHz with 40 compute units
Memory: 12GB GDDR5
Storage size: 1TB HDD
External dimensions: 30x24x6 cm/11.8x9.4x2.3 in
Weight: 8.4 lbs/3.8 kg
Optical drive: 4K UHD Blu-ray
Input/Output: Power, HDMI 2.0b out, HDMI 1.4b in, three USB 3.0 ports, IR out, S/PDIF, gigabit Ethernet
Networking: IEEE 802.11ac dual band (5GHz and 2.4Ghz), 2x2 wireless Wi-Fi with Wi-Fi Direct
Power consumption: 245W
When is the Xbox One X releasing? The Xbox One X is set to release worldwide on November 7.
How much will Xbox One X cost? The Xbox One X will retail for $500 USD, £450 GBP, €499 Euro, $599 CAD.
How do the Xbox One X specs compare to Sony's PS4 Pro console? On paper, the Xbox One X is more powerful. While both consoles use an 8-core system-on-a-chip design built by AMD, the Xbox One X's CPU is clocked faster at 2.3GHz, compared to Sony's 2.1GHz equivalent. On the GPU side, the Xbox One X's solution offers six teraflops of performance, which is 1.8 teraflops more than the PS4 Pro. The Xbox One X also offers 12GB of GDDR5 memory, while the PS4 Pro offers 8GB of GDDR5 coupled with 1GB of DDR3 RAM. The Xbox One X also offers a 4K-capable Blu-ray drive, whereas the PS4 Pro does not.
Will the Xbox One X work with Xbox One games? Yes. The Xbox One X will support the existing library of Xbox One games and peripherals.
Will there be Xbox One X exclusive games that won't work on the original Xbox One? No. Microsoft tells us that all games will work across both consoles.
Will original Xbox One games receive graphical boosts or performance benefits on the Xbox One X? Yes. Microsoft tells us that it has made hardware modifications to the Xbox One X that will allow older games designed for the Xbox One to receive enhancements like anisotropic filtering and faster load times right out of the box. The company also tells us that games that feature variable frame rate and resolution should be able to run smoother and at higher resolutions. In addition, Microsoft allows developers to go back and update their games to take advantage of the Xbox One X's extra processing power. These manually tweaked games will carry an "Xbox One X Enhanced" label.
Will the Xbox One X use an SSD? No. The Xbox One X will use a hard drive, but Microsoft tells us that it's 50 percent faster than the Xbox One's 5,400 RPM solution.
Will the Xbox One X support VR? Yes. Microsoft revealed that the Xbox One X will support VR at its E3 2016 press conference. While VR was a no-show at the company's E3 2017 press conference, the company confirmed to us that it still plans to support VR on the console but will share more details at a later date.
Does Xbox One X support native 4K? Yes. It will support native 4K (3840x2160p), but it will also support checkerboard rendering on more graphically demanding games.
What is checkerboard rendering? It's a rendering technique that takes up the same spatial resolution as a native 3840x2160p image but has half the number of pixel shader invocations, which are laid out in a checkerboard pattern. Essentially, it's a 4K-like rendering shortcut that isn't quite as sharp or rich as a native 3840x2160p render, but it can look very close.
What exactly is 4K? In the consumer realm, it's generally considered a resolution that offers 3,840 horizontal pixels and 2,160 vertical pixels. It offers four times as many pixels as 1080p.
Will the Xbox One X come with a 4K Blu-ray player? Yes.
Will the Xbox One X support HDR? Yes. You will need an HDR-capable TV to see its full effects.
What is HDR? HDR stands for high dynamic range. You can learn more about it here. In short, HDR displays provide a much wider color gamut and contrast ratio compared to standard RGB panels. Colors look richer, blacks look darker, and whites look brighter.
Will all games and movies support HDR? No. Games and movies must be specifically tuned to support HDR.
Do I need a 4K TV or HDR TV to use the Xbox One X? No, but if you want to fully reap the system's benefits, you'll most likely want one.
Is there any benefit to using an Xbox One X on a 1080p TV? Yes. Microsoft asserts that the Xbox One X will be able to add anisotropic filtering, shorten load times, and enable supersampling; the latter of which renders games at a high resolution and then downsizes them to 1080p, resulting in a sharper image than native 1080p rendering techniques.
How big is the Xbox One X? 30x24x6 cm (11.8x9.4x2.3 in). It is Microsoft's smallest Xbox console to date.
How much does the Xbox One X weigh? Despite being noticeably smaller than the original Xbox One, the Xbox One X is .6 pounds heavier at 8.4 pounds, which makes it two pounds heavier than the Xbox One S.
Can the Xbox One X stand vertically? Yes, though it requires a stand that's sold separately.
What games are designed to support the Xbox One X's beefier specs? You can find a comprehensive list here.
Originally released for PS3 and Xbox 360 in 2012, Dragon's Dogma is an open-world fantasy RPG with elements reminiscent of Monster Hunter, Skyrim, and Dark Souls. Its most distinctive feature was its unique "pawn" system, which allowed players to recruit other player avatars as AI-controller party members. Dark Arisen is an enhanced and expanded version of the original, with a number of new items, weapons, and improvements. It's most signification addition, however, was an entirely new area to explore called Bitterblack Isle. This version was later ported to PC in 2016.
Capcom announced the PS4 and Xbox One port to commemorate the series' fifth anniversary. While the new trailer is entirely in Japanese, it still gives fans an extended look at the game's combat and monstrous enemies. You can watch the full trailer above.
Dragon's Dogma: Dark Arisen is slated to arrive for PS4 and Xbox One this fall. The original game was well-received when it first released; in GameSpot's Dragon's Dogma review, critic Kevin VanOrd awarded the game 8/10 and said of it: "Dragon's Dogma is many things: a flawed classic, an exciting disaster, a triumphant mess. One thing it isn't is a generic rehash. Dragon's Dogma will remain with you, frustrations and victories alike, when your memories of other games have long since faded."
A super-hard level that was cut from the original Crash Bandicoot is finally set to make it into players' hands today, more than 20 years after the game's release. Everyone will finally have the opportunity to die countless times on the level, Stormy Ascent, as Vicarious Visions has announced a DLC pack that adds it to Crash Bandicoot N. Sane Trilogy.
This was announced today to coincide with a panel at San Diego Comic-Con, where team members from Vicarious Visions (developer of N. Sane Trilogy) and Naughty Dog (creator of the Crash series) are sharing stories about developing Crash. Stormy Ascent is a level that shipped on the original Crash Bandicoot PS1 disc but was not accessible without the use of a GameShark or--later on--an emulator.
According to N. Sane Trilogy director Dan Tanguay, who spoke with GameSpot ahead of the announcement, Stormy Ascent was cut because "it was just so darn hard."
"We got a hold of it, and the team really wanted to give that to the fans, because there's a number of fans who have gotten to play it, but a number of fans haven't," he says. "It's one of these bonus content areas that the team said, 'Hey, we've got the time to do this,' and sat down and made it, and finished the level out."
Stormy Ascent is available now on the PlayStation Store. It will be free during its first month of availability, and after that, players will be able to purchase it for $3.
Tanguay says that, while players have accessed the original Stormy Ascent through various means, "It was an incomplete level, so no one actually, technically finished it." The notoriously difficult level initially took one of Vicarious' best players around 60 lives to get through the stage successfully, describing it as the "ultimate challenge."
"That's why we really want to get it out there," Tanguay explains. "I think when all is said and done, the folks who have beaten all three games, earned all the Trophies, this is going to be a true test of their mettle."
Like the rest of the Trilogy, Stormy Ascent had to be built largely from scratch. However, as with the three main games, Vicarious had access to the original level geometry, which Tanguay says is "one of the best pieces of data to work with … with that core piece in place, we were able to deliver on it." The development process was similar to that of the Trilogy itself, but the sheer difficulty of the level was how hard it is.
"The key challenge, honestly, is just the difficulty of [Stormy Ascent]," he explains. "I think the thing that is most challenging about it is the timing of the hazards, getting everything just as it was in the original; it took a lot of time. It wasn't necessarily a technical challenge--it was more of a human challenge."
Difficulty in N. Sane Trilogy has been a source of criticism from some players, with Vicarious actually acknowledging recently that the remaster may actually be more difficult than the original games. Asked if the studio considered tweaking Stormy Ascent in light of that, Tanguay says it opted to keep the level faithful.
"[With] this particular level, we decided to really just capture the original spirit. We are releasing it as a fairly difficult piece of content," he explains. "And that's why we wanted to keep it somewhat separate from the original release, so it was very clear this was something that is going to be challenging. That said, certainly any of the other types of quality-of-life improvements that we made to the original games carry over to this as well. So any of the improvements we made to enemies, to user interface, adding analog control, those things are all present as well."
New Trophies are available with Stormy Ascent, but Platinum hunters can rest easy that these new ones aren't required to unlock Crash Bandicoot's Platinum Trophy. The only meaningful addition in terms of content is that of a bonus stage, which was missing from the original.
In addition to the new level, Vicarious also today announced that the original design document for the first game will be released by Dark Horse Comics. The 150-page book is coming next March and carries the hilarious long title The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania.
The biggest comic convention of the year is happening in San Diego this weekend, and the DC Comics booth has some cool statues of the members of the upcoming Justice League movie and a Batman: The Animated Series-styled Harley Quinn. Check them out below.
Justice League will drop in November, and its first trailer was revealed in May. Each of the members-- Aquaman, Batman, Cyborg, Flash, and Wonder Woman--are featured in the center of the booth in glass cases.
In addition, DC is helping celebrate the 25th anniversary of Batman: The Animated Series, which first aired in September of 1992. The beloved character Harley Quinn made her first appearance on this show, and since then, has become one of DC's most popular characters, appearing most recently in the film Suicide Squad.
If you thought this was awesome, check out the Batmobile replica that appeared at the Mattel booth. Keep it tuned to GameSpot and GameSpot Universe for more from the convention floor at San Diego Comic Con!
As an epic World War II film, Christopher Nolan's Dunkirk has the booming, action-filled moments and sense of scale you'd expect. But even in faithfully recreating the most grandiose aspects of the WWII era, it still maintains a sense of intimacy that could easily have been lost in the cacophony. What results is a film that clearly stands out in the busy and loud summer movie season.
Taking place during the evacuation of Dunkirk, France in 1940, one of the more remarkable events in World War II, we see the armies of Britain and France struggle for survival while trapped from all sides by the German army. While war films tend to focus on large and intense battles, Dunkirk is mostly about the silent and solemn moments in between battles and conflicts, illustrating the struggle and horrors of war-- punctuated by fierce and shattering events that knock the soldiers off kilter. Dunkirk is very much an ensemble film, and the performances from Mark Rylance, Kenneth Branagh, Cillian Murphy, Tom Hardy, and Harry Styles (yes, from One Direction) all give out solid performances that are impactful, yet subdued in the face of the larger conflict.
At a runtime of only 106 minutes, Dunkirk is definitely on the short side compared to the average lengths of Nolan’s films, which mostly run well over two hours. But the brisk pace definitely benefits this film, leaving little filler and downtime, and more focus on set-piece action sequences and interactions with the characters. We rarely see the Nazi army, which instead looms from afar as a violent and oppressive manifestation of death. That in part helps Dunkirk to avoid common war movie cliches and therefore better highlight the humanity, and inhumanity, of war. Unfortunately, many of the characters, outside from a few standouts, feel somewhat underdeveloped. Some emotional moments throughout the film that should have impact ultimately fall flat.
Nolan's approach to telling this story is a bit different than the usual event film. Through three different, interwoven stories, we see the perspectives of the conflict from the land, the sea, and the air--with each vignette taking place over the course of a week, a day, and an hour respectively. While at the beginning these stories are just tangentially related, over time it becomes apparent they are connected on a more direct level--with some storylines even presenting seemingly innocuous characters and events which have greater relevance in another area of the conflict. It’s a very clever way to show different sides of the story, and when it works, it packs a powerful punch, making several sequences have a significant impact.
However, this approach to storytelling takes on too much weight towards the end, making the climax feel clunky and convoluted. The juxtaposition of several events starts to feel more hectic and slapdash, rather than cohesive and meaningful. This is especially apparent when these stories are at different emotional tones, making these transitions--particularly during the final act--jarring and somewhat offputting. When it works, mostly during the first two acts, it’s done remarkably well and makes Dunkirk feel very experimental in its approach to a war film, but it’s not able to keep up the balancing act during the end.
One of the many things that Nolan has excelled at since taking on the Dark Knight trilogy in 2005 is maximizing the sheer amount of content in every frame, and the film features some amazing shots and set-pieces throughout. With visuals coming from cinematographer Hoyte van Hoytema (Interstellar, Her, Tinker, Tailor, Soldier, Spy), Dunkirk possesses some incredibly striking scenery, showing off a level of fidelity that’s not seen too often in summer blockbusters. Moreover, much of the film uses actual in-camera effects, which makes many of the key scenes, such as the dogfights during the Air storyline, feel tangible and have a sense of rawness to it.
As a large scale film, Dunkirk deserves to be viewed at 70mm and IMAX showings. The larger formats allow for more content in the frame to be shown, giving it greater depth. Even scenes featuring downtime with characters solemnly looking off into the distance possess a sense of tragic majesty to them, which is one of Dunkirk’s strengths: bringing out the beauty in the sadness and horror of war. In some ways, it feels more like a big-budget arthouse film taking place during World War II, which is way more entertaining than it would have you think.
When it works--and it does well for the majority of the film--Dunkirk excels at presenting a haunting and visually stunning view of one of WWII's greatest triumphs. Focusing on the sense of dread, and the soldiers' fear of being wiped out at any moment by Nazi bombers, the film carries hopelessness throughout, giving way for a true catharsis at the end with key characters surviving and others given their respect. While the storytelling ends up feeling a bit muddled towards the end, and certain characters don’t get their chance to really make an impact in the film, is still Dunkirk remarkable and a bit of a wonder for films centered around World War II. Instead of wasting the big budget on the big battles and destruction, Nolan saved it for grand and epic scenes focusing on the true heart of the film--which was the long and everlasting struggle of the human condition.
It's no secret that Call of Duty: WWII is going to have a Zombies mode; over the past few years, it has become a staple of the Call of Duty series. In addition, we already know the cast that'll appear in this year's mode. Today, Activision finally revealed WWII's Zombies in a new trailer.
Not surprisingly, considering that this year's game takes place during World War II, the mode will once again focus on Nazi zombies, which is also the name of the mode itself. The trailer reveals that, like in years past, this Nazi Zombies mode will feature a storyline centered on zombie killers. You can check it out above.
The trailer was revealed at Activision's San Diego Comic-Con panel. We already know that David Tennant (Dr. Who), Elodie Young (Daredevil), Udo Kier (Blade), and Kathryn Winnick (Vikings) will star. Ving Rhames (Pulp Fiction) has also been confirmed as part of the cast.
Activision says that Nazi Zombies "transports players into a labyrinth of chilling occult Nazi zombies experiments, and monstrous creations set mythically in World War II. The story unfolds as an international team peels back the vile layers of a malevolent plot masterminded by the Axis powers to harness unimaginable occult forces and create an invincible undead army."
Glen Schofield, co-founder of developer Sledgehammer Games, claimed in a press release, "This is unlike anything before; we're taking players to some very dark, grim places in Nazi Zombies. This is one hell of a horror experience."
Update: The strange stream is part of today's reveal of Call of Duty: WWII's Zombies mode. The Call of Duty Twitch account is also streaming a mysterious scene from a town called Mittelburg, and the Call of Duty Twitter account confirmed that it's Zombies related. We'll have more about the Zombies mode once it's officially revealed today.
Original Story: There's a new mystery afoot: the official PlayStation Twitch account is streaming something, and there's no indication what it is.
The stream is called "Mittelburg Footage," and it shows a grainy, lo-fi scene of a rainy town. Every so often, it switches quickly to a new scene for just a few minutes with the sound of a camera shutter.
This is complete speculation, but it seems to be a tease for some sort of horror or thriller project. It's definitely atmospheric and spooky enough to be that. "Mittelburg," however, doesn't seem to be related to any other PlayStation property. The word itself appears to refer to a German castle in the town of Neckarsteinach.
Take a look at the stream yourself in the embed above. Can you make sense of it? Do you think that it could be a tease for a new PS4 game? Let us know in the comments.
There might be a new frontrunner for "game title that sounds most painfully from the early 2000s," and that's PWND. It's a new rocket-arena shooter for PC, and it enters Early Access today.
Developer Skydance Interactive announced today in a press release that PWND is now available. According to the studio's description, it sounds somewhat like Quake Champions: it's a character-based shooter that's fast-paced and emphasizes verticality in combat. You can watch its trailer below.
PWND's distinguishing element is its scoring system. Instead of scoring points in the traditional shooter way--by simply killing enemies--you have to down an enemy and then dance on top of them. It's somewhat similar to Call of Duty's Kill Confirmed game mode, but instead of just picking up a dog tag your enemy drops, you have to perform dance moves on their body.
The game currently has four heroes, each with different abilities and stats, as well as three maps. From today until July 26, you can pick the game up for $24; its normal price will be $30.
Amazingly, this isn't the only game that's been announced recently with an aggressively 2000s name. Several ex-Payday developers revealed their new game, called GTFO, which is a four-player cooperative first-person shooter. You can read more about it here.
Bandai Namco has released a batch of new screenshots for Code Vein, the publisher's upcoming vampire RPG. The new images give fans a look at two of the possible companion characters they'll be able to team up with on their adventure, as well as a pair of giant bosses they'll encounter.
Set in a dystopian world populated by "vicious enemies and monstrous bosses," Code Vein pits players in the role of a Revenant, a vampiric race who have traded their memories for the "Gifts of power." Players select a companion from the Vein, a hidden society where the other remaining Revenants reside, and use their combined powers to explore the world and battle enemies.
Today's batch of screenshots introduces two of the other Revenants players will encounter: Mia Karnstein and Yakumo Shinonome. Mia is a wandering Revenant who wields a bayonet-like weapon that allows her to attack from a distance; Yakumo is described as a "faithful man" who is "loved by others and conducts himself in a cool and professional manner during combat." The screenshots also give fans a small glimpse at two of the horrific bosses they'll need to batle. You can see the images below.
Code Vein is being developed by Bandai Namco Studios, which also contributed to the God Eater series. A new trailer for the game was showcased during Microsoft's E3 2017 press conference last month, which showed off its striking art style and Dark Souls-like combat system.
Code Vein is slated to release for PlayStation 4, Xbox One, and PC sometime in 2018. The game will feature unspecified enhancements when played on Xbox One X. You can find our full coverage of Code Vein here.
The Saw series is one of the most successful horror franchises ever made, and the first trailer for the latest entry has been released. Jigsaw hits theaters in October, and it looks every it as gruesome, inventive, and scary as previous episodes. Check it out above.
Jigsaw is directed by Michael and Peter Spierig, who previously helmed the vampire movie Daybreakers and the sci-fi thriller Predestination. In a recent interview, Michael Spierig explained that although film is a bit lighter in tone than previous parts, it would still deliver the gory goods.
"We've got some pretty wild traps in the film," he said. "We don't shy away from the gore. It's such a perfect Halloween scarefest. [But] it's perhaps not quite as vicious; it's more fun, which is something we tried to inject into it.
"But it's still full of good fun gore, that's for sure. And, on top of that, it's got a really great mystery, and there's very interesting twists. It's Saw for 2017."
Jigsaw takes its title from the movies' psychotic, trap-setting villain, who is played by Tobin Bell. Although his character died in the third movie, filmmakers have found a way to include him in every subsequent entry. The trailer suggests that a copycat killer is on the loose in the new movie, but we'll find out for sure if Jigsaw is back when it arrives on October 27.
The original Saw was released in 2004 and made more than $103 million worldwide from a budget of just $1.3 million. In total, the series has grossed more than $870 million. The last movie to date was 2010's Saw 3D.