The race is on. A group of adventurers has headed into the dungeon to find all sorts of loot and treasure, but only one will grab the best gear for themselves. Dungeon Derby is a new party board game from Rabbiteer where players work semi-cooperatively to make their way through a dungeon track filled with monsters. Grab new spells and gear as you all bet on who's winning. Just make sure you're the one actually in the lead when the end comes. The game is up on Kickstarter now.
From the campaign:
Filled with strategy, betting, and a bit of luck, Dungeon Derby is an easy to learn board game that naturally builds with tension and excitement until the last race is won.
Semi-Cooperative: The ability to strategically bet on any champion in the dungeon creates a cooperative effort between players in a race. But beware, friends can quickly turn to foes as the next race begins.
Real-Time Play: Each phase of the game is played in real time as players collectively draw cards, play cards, and play encounters. Excitement and adrenaline build throughout the game as anything can happen…
The campaign is making its way to 2x funded with still 17 days left to go.
Looney Labs is coming out with a new version of Fluxx. This time, it's headed to the land of gnomes, sprites, and fairies. It's Fairy Tale Fluxx. Collect cards to recreate your favorite stories, but always be aware of the changing rules. Pre-orders are being taken now.
From the website:
Fairy Tale Fluxx brings the zaniness of the card game of ever-changing rules to the land of happily ever after! Gather Keepers to fit the current fairy tale Goal and you win; but look out for the Witch and the Wolf! With delightful illustrations by Mary Engelbreit, this version of Fluxx is a wish come true.
DMs can never have enough resources for their games. They have so much to take care of in the game that having some pre-generated material is nice. In this case, it's a new book for the Conan RPG. It's called Nameless Cults and it has all sorts of information about Hyboria's various gods and those that worship them.
From the website:
Nameless Cults is the Gamemaster’s indispensable guide to the cosmology, gods, cults, and otherworldly entities of Conan’s world and time. This sourcebook addresses the many gods and godlike entities of the Hyborian Age, delving into their cults, their priesthoods, and the strange and terrible rites of their followers!
Descriptions of major deities like stern and remorseless Crom; Bori, father-god to the Hyborians; benevolent Mitra; sensual Ishtar; and the serpent god Set.
- Minor gods such as Asura, Derketa, and Bel; and regional cults such as that of Alkmeenon, the cannibals of Zamboula, and the immortality seeking Zugite cult.
- Writeups of potent foes and allies such as Thog the Mighty and the eminent Kalanthes of Hanumar, enemy of Thoth-Amon.
- Descriptions of sacred relics and tomes such as the Bone Rattle of Jhebbal Sag, the Fire-Jewel of Hell, and the Tablets of Destiny.
- New cult member archetypes, including the Cultist, Oracle, Philosopher, and Pilgrim, with stories, backgrounds, and other suggestions for roleplaying the faithful.
- Horrific, mind-bending lore about the Old Ones: Cthulhu, Yog-Sothoth, Azathoth, Nyarlathotep, and other terrible deities of the Cthulhu Mythos created by H.P. Lovecraft and integrated into Howard’s Hyborian Age.
I don't know who decided that it'd be a good idea to stop the weekend and have another Monday, but here we are. It's not that I hate what I do. Far from it. But hanging out with friends all day and gaming? That's objectively better. Ah well, the next weekend will be upon us eventually, and it'll be time for gaming once again. And with that gaming, we need to make sure the gaming tables look good.
Today in the Terrain Corner we have: Paizo Previews Pathfinder Pawns: Dungeon Decor Pawn Collection and Heroic Maps Releases Aerineya: The Traveller's Roost Tavern.
Putting together this set of pawns was fun. We had a brainstorm where the creative team filled up an entire whiteboard in short order. We had more ideas than I could fit into this set, and more ideas than just things found in a dungeon. In this pawn collection there's a good mix of dungeon dressing, furniture, doors and windows, spell effects and hazards, and things you might find outside rather than inside.
When we released the Traps & Treasures Pawn Collection, I grabbed some Flip-Mats and minis and headed to a conference room to set up some scenes to show the set off, so I figured I do the same for this new release. Check out some of the things you'll find in Pathfinder Pawns: Dungeon Decor Pawn Collection!
It didn't take long for entrepreneurs to arrive in the floating kingdom of Aerineya. Once adventurers and wizards began to venture into the sky in search of ancient treasures, various quick thinking landlords recognised that they would need somewhere to rest up there, and so various taverns were constructed. The Traveller's Roost is one such tavern, and is a welcome sight after days in a small airship.
A printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.
Contents: A 30 x 30 map depicting a tavern on a floating island, high in the sky. With space for mooring an airship or dirigible, the tavern is well presented and comfortable, with clean tables, good food and somewhere to meet and discuss quietly.
There's a new encounter level coming for By Fire and Sword. Between the skirmish level and the division level is the Task Force level. It's not exactly a small group encountering another, or massed armies meeting on the battlefield, but something in-between, with several squads working together. Pre-orders for the new book detailing all the intricacies of this new game size are available now.
From the announcement:
Starting from today you can pre-order Task Force rulebook!
Premiere is scheduled for the second half of September. For each pre-ordered book, we'll be adding miniature of hetman Janusz Radziwiłł. We'll publish rules for Task Force commanded by him as pdf. This task force will be also available and in our online Army Creator.
Later today pre-order will be available also in Wargamer LLC store in US.
Guardians is the new card game coming from Plaid Hat Games. In it, players take on the role of the titular guardians, fighting against one-another. As they fight, they'll utilize all sorts of different maneuvers. In this prevew, we get a look at how Actions in the game will work, with a look at a couple Action cards as well.
From the post:
Welcome to another preview for Guardians! Last week we discussed the importance of location cards and how players will be battling over them to score points towards their victory. This week we’ll take a look at the actions available to players during the Action Phase of their turn. Players will need to string together the right combination of actions to disrupt their opponent and press the advantage in order to win in Guardians! Let’s take a closer look at these actions
In the grim darkness of a fantasy Far East, there is... quite a lot to do, actually. Court intrigue, product making, resource collecting, investigations, all sorts of things. But how do you actually do all that stuff? Well, you use skills. In this preview of the Legend of the Five Rings RPG, Fantasy Flight shows off how skill checks work in the game.
From the post:
In the land of Rokugan, adventure awaits you. War, intrigue, and arcane mysteries will beset your journey, but you are not without power. In Legend of the Five Rings Roleplaying, your samurai’s skills, ambition, and honor will guide them through tumultuous times toward victory and glory, but not without cost or opposition.
Whether mighty bushi, cunning courtier, or mystical shugenja, skill checks are the fundamental interactions you and your character will have with the game itself to determine the course of your adventures, and provide a path to unexpected journeys!
Join us today as we explore how skill checks are made in Legend of the Five Rings Roleplaying and how they will help players and Game Masters shape stories together.
As is pretty common with Warlord Games, they didn't just come out with a single new unit or vehicle or something. They've got quite a large drop of new equipment and a whole troop ship of units making their way to the battlefield. There's a whole slew of new vehicles for Bolt Action and new Ottomans for Pike & Shotte to check out.
Bringing an overwhelming amount of firepower, this new SAS Jeep delivers a compact but powerful punch!
As with the LRDG vehicles, these are primarily mobile combat weapons rather than transportation. These jeeps were also often used by the SAS for raids and skirmishes.
This large armoured car was designed and built in the late 1920s and so was due for retirement when the war broke out. By this time most of them had been deployed to the Far East, though a handful remained in Africa.
A radio-equipped armoured car based on a Guy Lizard 4 x 4 chassis, these operated as command vehicles in armoured divisions in 1940. A Lizard was also used as a command vehicle by the 7th Armoured in North Africa in 1941.
Deadly and powerful, the Arquebus was favoured by a variety of military generals for their advantages they had over bows. This included a further effective range, is more powerful and has a lower requirement of training to use the weapon compared to a bow.
Heavy cavalry leaders had to be strong warriors and great combatants as heavy cavalry can be often seen as the elite or shock troop of the main force. With their main goals usually being to break through the front lines and crumble the enemies morale!
The typical command for light cavalry units have to remain aware and be ready to make quick and snap decisions as speed is almost essential to their art of war.
With little protection, light cavalry is better suited for skirmishing and avoiding head-on fights. This also makes them ideal to take out ranged and exposed units with their speed.
Awoooo! Werewolves of Fenris. Awoooo!
The Space Wolves are a good Space Marine chapter. Yes they are! Yes they are! And they've got a new codex out from Games Workshop. There's also accesssories like modelling bits to make Primaris Space Wolves. Also dice. And, the biggest of the new releases, a new starter box that has the Spcae Wolves facing off against a Genestealer Cult. Plus some new Nurgle Marines in there as well to round things off (bloated, rotundly rounding it off).
From the website:
Surrounded by the darkness of the Imperium Nihilus, Vigilus is a world beset by horrors, but the most insidious threat is one that has emerged from within. The mutated xenos-human hybrids of the genestealer Cults have hidden in the shadowy depths of Vigilus’ hivesprawls for generations. Now they have arisen to slaughter their Imperial oppressors and prepare the world for the coming of the Star Children. While the planet’s defenders fight desperately to hold off hordes of invaders, a strike force of Space Wolves sets out to hunt down the cultist insurgents, find the source of the Genestealer Curse and purge their enemy from existence.
Tooth and Claw is a great-value boxed set containing 2 armies split across the forces of the Space Wolves – a fiercely independent Space Marine Chapter who have existed for ten millennia – and the Genestealer Cults – a sinister organisation of hybrids whose swollen ranks will surely conquer. You can use these miniatures to act out the scenarios described in the Tooth and Claw book – 4 connected missions that recreate the violence on Vigilus – and use them to expand your games of Warhammer 40,000. Included in the box:
Tooth and Claw
A 40-page softback book containing:
- War Zone Vigilus: a brief history of this embattled world – a vital supplier of materiel for the Imperium – and the emergence of its massive Genestealer Cult uprising;
- Space Wolves: an overview of this Chapter, and their mission to hunt down the biggest threats in the galaxy which has led them to Vigilus;
- Genestealer Cults: a primer on these twisted groups of militant fanatics, who spill from the shadow to choke entire worlds;
- Horror in the Hollows: describing the vast system of underground reservoirs beneath Vigilus where, unbeknownst to those on the surface, the Genestealer Cults are massing;
- A Howl in the Night: the story of Haldor Icepelt’s interception of the distress calls from Vigilus, and his Space Wolves strike force’s arrival;
- Detailed background information on each unit included in the box;
- A miniatures showcase featuring a beautifully painted examples of the miniatures in Tooth and Claw.
- 9 datasheets providing rules for each of the included miniatures;
- 4 Echoes of War missions, which can be linked together to form a small campaign echoing the narrative of Tooth and Claw. This includes City of Traps rules, which simulate the devious Genestealer Cults’ methods of fighting on home turf;
- Points values for every included miniature, for use in Matched Play.
- 1 Space Wolves Primaris Battle Leader, representing Haldor Icepelt, who is armed with a bolt carbine and power axe. Posed storming forth with weapons primed, he can be modelled with or without helmet;
- 5 Primaris Intercessors, armed with a choice of 3 bolt rifle variants, with options for a Sergeant;
- 3 Primaris Aggressors, armed with a choice of auto boltstorm gauntlets or flamestorm gauntlets, with options for a Sergeant;
- A Space Wolves Primaris Upgrade frame, featuring 5 Intercessor shoulder pads, 1 Intercessor Sergeant shoulder pad, 3 Aggressor shoulder pads, 3 heads, unmistakably Space Wolf in origin – 1 helmeted, 1 with mohawk and beard, 1 with fully spiked hair, 1 right arm holding a chainsword, 1 left arm drawing a knife from its sheath and 7 accessories: 2 wolf tails, 2 pouches, 1 necklace, 2 diamond shaped amulets.
- 1 Genestealer Cults Abominant, a hulking brute in chains and shackles, accompanied by a mindwyrm familiar and clutching a power sledgehammer;
- 5 Aberrants, which can be armed with rending claws and either power picks or power hammers, depending on the arms you choose to model them with – this includes 17 (!) different heads and options for a Hypermorph;
- An Acolyte Iconward, armed with an autopistol and blasting charges, clutching hi cult’s sacred banner;
- 5 Hybrid Metamorphs, armed with autopistols, Metamorph talons, blasting charges and rending claws. Included are hand flamers, a heavy rock saw, a heavy rock drill (with backpack), a heavy claw cutter and options for an Metamorph Leader, who can take a bonesaw;
- 8 Genestealers, multi-limbed monstrosities are armed with rending claws and scything talons, and the kit includes a number of toxin sacs along with an infestation node.
Mmmmm, Saturday. It's so loving and comfortable and squishable. I just wanna hug it all day. In fact, I think I will. *warmfuzzyhugs for Saturday*
Yes, things have gotten weird already. That's how it goes sometimes. But let's get you those reviews I know you all so desperately desire.
Today we have: Bob Ross: The Art of Chill, Tradewarz, Super Camelot, Kilt Castle, Grackles, Exodus, Darkest Night 2nd Edition, Dresden Files Dead Ends and Winter Schemes Expansion, Roar: King of the Pride, House of Danger, and Imperial Settlers: We Didn’t Start The Fire Expansion.
One Board Family:
Do you have the skill, technique and supplies to out paint Bob Ross and your opponents? Don't get too stressed, this game can only be won by the most chill person at the table.
Learn to Play:
In this video I will show you what Super Camelot is all about including player turns, game elements, and some game play at the end of the video. I will also give you some of my thoughts on the game and would love to hear from you as well on yours.
Kilt Castle is a perfect information abstract strategy game for two to four players. Players are rival Scottish family members striving to have the most influence in the castle. The player with the most coins at the end of the game wins.
Grackles are known to congregate on telephone wires and sing their noisy, tone-deaf songs (and poop on cars below). While you won’t be singing in this game (although you can, I suppose), you will be placing your birds on telephone wires and attempting to crowd out the other birds so you can achieve telephone wire dominance. Let’s flock to the gaming table and see if this one flies!
Exodus is brought to you from the same great minds as Z War One Damnation (Dicesports). The Exodus story is set as a prequel to Damnation, the only difference being is that Exodus is a 2 player experience rather than 4 player. Personally I think this is a great choice as there are not enough 2 player games of this kind on the market and not everyone who enjoys the horror survival genre has a large gaming group to play them with, so kudos to the guys at Dicesports for looking out for the 2 player fans!
Board Game Quest:
Darkest Night is a cooperative fantasy experience for one to four players. Games last between two to three hours. The objective of the game is to defeat the Necromancer who has destroyed your unnamed kingdom.
Each round of the game consists of the four heroes taking their turns in an order determined by the group, followed by the board controlled Necromancer’s turn. Note that the game was designed to utilize four heroes regardless of player count.
The Dresden Files by Jim Butcher is one of my favorite book series. I just can’t get enough of the adventures of Harry Dresden and his colorful cast of allies and opponents. Last year, Evil Hat published a card game based on the book series (review here) that I found to be challenging, unique, and a lot of fun to play.
Today we are going to take a look at the two newest expansions for the card game, Dead Ends and Winter Schemes. As they both add a very similar amount and type of content, I’m going to combine both into one review.
Roar: King of the Pride almost feels like a war game. You will control your pride of lions, moving them throughout Africa, attacking other lions and avoiding the invading human tribes. The game is played over a fixed number of rounds, based on player count, and then majorities are scored for various categories.
There are six asymmetric lion breeds available in the game, giving each player a unique ability, starting location, and food reserve. After initial setup, each player will take 2 actions on their turn. Once the round ends some clean up happens, and then a new round begins. The game moves along quite quickly and downtime is almost nonexistent.
Today we are looking at a board game implementation of the CYOA license. Based on the book House of Danger, one or more players can take on the role of the private detective protagonist as they search through a local house that is haunting their dreams.
Choose Your Own Adventure: House of Danger takes about 2-3 hours to complete. In theory it can be played by any number of people, but is best as a solo experience.
It is established fact that we here at BGQ enjoy ourselves a game of Imperial Settlers every now and again. Between the elegance of gameplay, the depth of strategies available, and the great theme, it is a game we find ourselves returning to with pleasure. Since its premiere, Imperial Settlers has seen three faction expansions and a number of small-box “Empire Packs.” Today, we will be delving into We Didn’t Start The Fire, the latest of the Empire Packs, to determine if this expansion expands the borders of the Imperial Settlers empire for better or for worse.
Note: Our discussion below assumes you are familiar with the basics of the Imperial Settlers rules. You can read our review of Imperial Settlers if you want the run down on the base game.
It's a good thing when a Kickstarter funds. It means people will be getting their games. But if you miss out on the Kickstarter, that doesn't mean you'll guaranteed be missing out on getting it as soon as possible. Pre-orders and lat pledges are certainly a thing. And LionWing Publishing is taking pre-orders now for their Sainome Colosseum R card game.
From the announcement:
LionWing Publishing is pleased to announce that pre-orders for Sainome Colosseum R are now open to the public, and information on this can be found on our Kickstarter or at Sainome’s pre-order page located here.
Furthermore, one of the characters unlocked through stretch goals during Sainome’s campaign, the Introverted Scholar/Mistress of Vengeance, has been revealed, and the concept artwork for both of her Forms, designed by the game’s character illustrator Mizuki, can be seen below. On the left is her Normal Form (the Introverted Scholar), while on the right is her heightened, ultra-powerful Awakened Form (the Mistress of Vengeance).
The Eastern Front during WWII isn't talked about as much, at least here in the states. It's all D-Day and the War in the Pacific. But the Eastern Front was easily as important, if not moreso in the defeat of Germany. Now Battlefront is letting you recreate those battles with their new Eastern Front releases. There's some Soviets. There's some Germans. There's some new minis and some accessories.
From the website:
Stalingrad is your introduction to the exciting world of Flames Of War, the world’s most popular World War II miniatures game. This box contains everything you’d need to get introduced to Flames Of War having Panzer III, Panzer IV, T-34 (early), Valentine and KV tanks plus the rules you’ll need to play your first games.
While "space" might be in the name of Space 1889, that doesn't necessarily mean "outer space." It can also refer to "inner space." Though, in this case, we don't mean my stomach. But, instead, to the space within the Earth itself. In City at the Center of the Earth, players head deep into the Earth's crust, to see what sort of strange creatures and plants inhabit the land down under (not Australia).
From the announcement:
Today we're really pleased to announce the release of Space 1889: City at the Center of the Earth, a brand new adventure for Clockwork Publishing's splendid Steampunk influenced RPG.
City at the Center of the Earth is available in print and PDF formats as part of the Space 1889 Collection on Modiphius.net.
Since inventors Edison and Armstrong set out on their first journey to Mars in 1870, mankind has been enthused by the worlds lying beyond the Ether, and nations and enterprises, inventors and explorers have ventured into the depths of space.
German inventor Elke Eggers, however, has no interest in going up. Driven by her memories of the fantastic tales her grandfather Ansgar used to tell her about underground civilizations, she has dedicated her life to seeking ways to voyage underground and find the mysterious City at the Center of the Earth.
Forget it, Jack, it's Payne Town.
City of Mist is unlike other cities. Within it, people are suddenly imbued with the powers of various legends and stories. This leads to an underworld filled with all manner of mythological creatures. Nights of Payne Town is a new story arc for the game. It's up on Kickstarter now.
From the campaign:
City of Mist is a cinematic, neo-noir tabletop RPG set in a modern-day city where legends and stories incarnate in ordinary people, granting them mythical powers. Due to the mystical veil of the Mist, most City residents are oblivious to the legendary forces in the City, leaving modern-day legends, or RIFTS, to operate in a hidden underworld of fairy-tales and crime.
Nights of Payne Town will present the first playable story arc that you can just pick up and play with your friends. It will contain of ten (10) cases that can be played individually, or as an ongoing campaign, each with its own backstory, locations, clues, NPCs, Dangers, and maps.
The story arc covers a time of turmoil in the City. The police are helpless against a new wave of crime, powered by forces they neither see nor understand. Ancient legends that were scheming in the shadows for decades are now finally enacting their insidious plans, raining chaos and suffering on the streets. The only ones who can stop this mayhem are nameless individuals, anti-heroes like your crew, caught in this mess unwillingly or all too willingly...
The campaign is closing in on 5x funded with 14 days left to go.
Let's get ready to ruuumbleeeeeeeeeeeeeee!
This is the Hairweight Championship Title. Only one cat will walk away with the 9 trillion dollar grand prize. But which fighter will make the right their own heaven and everyone else their own litter box!? That's up to you to decide! PopCats Fighter is a new card game that throws you into the ring in control of your own wrestling cat. You can find it up on Kickstarter now.
From the campaign:
PopCats Fighter - Unleash The Furry is unique turn-based strategic card game that captures the essence of a fighting video game in a table top experience where players will fight against each other in sweet 1v1 - Cat Fight, or in a 2v2 - Dynamic Duo!
Welcome to the world of PopCats Fighter where the greatest fighters converge to battle each other in an epic combat to win the Hairweight Championship Title and the $9 Trillion Grand Prize! Becoming the next Hairweight Champion of the world is no easy task but PopCat fighters like Purl, Spawrkles, Purrserker, and El Tigre, just to name a few, will do their best to claw their way to the top! Are you ready to fight?!
The campaign is a bit more than 1/3 of the way to their goal with still 23 days left to go.